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Theoretical Framework 5: Video Game Sound as Fiction and Interface

Theoretical Framework 5 - Video Game Sound as Fiction and Interface

In many computer games, the music changes when danger is imminent, even if the enemy is not yet visible. The enemy music warns the player, who can react and prepare their avatar for battle. The music is extra-diegetic and not part of the avatar’s diegesis. Nevertheless, the music influences the avatar’s continued role and survival … Continue Reading

Theoretical Framework 4: Video Game Sound and Diegesis

Theoretical Framework 4 - Video Game Sound and Diegesis

In my last article, I established the concept of the sonic game space, which is the space of sound that emerges through gameplay, when you play a video game. Because sound needs time and space to unfold and be perceived as coherent and meaningful, the sonic game space goes beyond the screen space and plays … Continue Reading

NFTs and Blockchain in Video Games. Sizzle or Fizzle?

NFTs and blockchain technology in video games - featured image

NFTs and blockchain technology are revolutionizing the gaming landscape by introducing new ways of ownership and monetizing in-game assets. NFTs are digital assets stored on a distributed ledger like Ethereum’s blockchain network. This has enabled gamers to collect virtual items with real-world value. Blockchain technology also provides developers with tools for creating entirely new types … Continue Reading

Theoretical Framework 3: The Sonic Game Space.

The sonic game space

In the last article, I established video games as fiction, rules, and (trans-)media. The first two are embodied in Juul’s depiction of video games as half-real and grounded in narratology and ludology. In this article, I’ll discuss these concepts in more detail and establish and introduce the theoretical concept of the sonic game space to … Continue Reading