Your Underworld of Gaming Related Tips & Tricks

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Here, you’ll find the latest articles about game tips, tech tips related to video games, video game history, game theory, and other gaming stuff.


      Hello, fellow gamers!

      My mission with GameDaft is to bring you no-nonsense and well-researched information about video games that is fun and easy to read so you don’t have to dig in various forums to find the answer.

      My name is Jan, and I’ve been playing video games since the early 1980s when I bought a Commodore 64 with a tape recorder. Later, I got an Amiga 500 before moving on to PC, consoles, and smartphones.

      My taste in games varies, so one day, I play a turn-based strategy game like Civilization, and the next, an RST, FPS, MMORPG, or maybe a sandbox survival game. I also enjoy a good chess or tower defense game on my phone.

      My interest in video games and music eventually landed me a job as a lecturer at the University of Copenhagen, where I taught interactive video game audio and music.

      I’ve also written content for magazines about everything from the chip music scene to the video game business.

      I hope you enjoy reading the content on this site as much as I enjoy creating it. If you have any questions or comments, feel free to reach out.

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      All Recent Posts:

      Understanding Bits Samples and Sound in Video Games. Featured image.

      Understanding Bits, Samples, and Sound in Video Games

      What is a bit anyway? And how does it relate to sound in these machines? A bit (short for binary digit) is the small unit of information a computer understands. A bit is often represented as either a 1 or 0, where one means “ON” and zero means “OFF.” When a manufacturer writes about bits…

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      Defining Gameplay in Video Games. How to define gameplay. Featured image.

      Defining Gameplay in Video Games

      A term commonly thrown around when talking about video games is gameplay. I’ve already done it multiple times myself on this site. But what exactly is the definition of gameplay? Gameplay in video games describes the interaction between the player and the game, how this interaction occurs, and the immersive sense of play the gamer…

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      Video game audio 105 - Gaming at Home in the 1980s. Featured image.

      Video Game Audio 105. Gaming at Home in the 1980s.

      In the last article, I covered how sound and melodies became important in arcade video games in the 1980s. In this article, I’ll cover the simultaneous evolution of sound and music in home gaming consoles of the 1980s. And as I’ve already briefly mentioned, home consoles had a tough start. The rough beginnings of home…

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      Video Game Audio 104 - Arcade Sounds Of The 1980s. Featured image.

      Video Game Audio 104. Arcade Sounds Of The 1980s.

      I briefly explained the first computer sound effects and melodies in part III of this series. Now we’ve reached the 1980s when video game sound really took off in arcade machines, home consoles, and personal computers such as the Commodore 64. This article is about arcade machines. One major technological change that led to video…

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      Video Game Audio 103 The First Beeps 1

      Video Game Audio 103. The First Beeps & Music.

      This is part III of my article series on video game sound. Part II is found here. In 1952 computer scientist Alexander Shafto Douglas created a virtual tic-tac-toe game called OXO for demonstration purposes for his thesis about Human-Computer Interaction. As far as I know, this is the first game a human could play against…

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      Video Game Audio 102 -The Analog Arcade. Featured Image.

      Video Game Audio 102. The Analog Arcade.

      This is part II of my article series on video game sound. If you haven’t already, I recommend you start with Part I: Video Game Audio 101. Fiction or Interface. An Introduction. Okay, so how where did the history of video games and video game audio begin? They began in the analog world of the…

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