Your Underworld of Gaming Related Tips & Tricks

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Here, you’ll find the latest articles about game tips, tech tips related to video games, video game history, game theory, and other gaming stuff.


      Hello, fellow gamers!

      My mission with GameDaft is to bring you no-nonsense and well-researched information about video games that is fun and easy to read so you don’t have to dig in various forums to find the answer.

      My name is Jan, and I’ve been playing video games since the early 1980s when I bought a Commodore 64 with a tape recorder. Later, I got an Amiga 500 before moving on to PC, consoles, and smartphones.

      My taste in games varies, so one day, I play a turn-based strategy game like Civilization, and the next, an RST, FPS, MMORPG, or maybe a sandbox survival game. I also enjoy a good chess or tower defense game on my phone.

      My interest in video games and music eventually landed me a job as a lecturer at the University of Copenhagen, where I taught interactive video game audio and music.

      I’ve also written content for magazines about everything from the chip music scene to the video game business.

      I hope you enjoy reading the content on this site as much as I enjoy creating it. If you have any questions or comments, feel free to reach out.

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      All Recent Posts:

      What does Focus do in Elden Ring? Featured Image.

      What does Focus do in Elden Ring?

      Elden Ring is one of the most challenging role-playing games to succeed at – even more brutal than Dark Souls, and it comes with dozens of different stats that you can improve.  Today I will look at Focus, what it is, the effect it has on your character, and how to upgrade it.  In this…

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      Theoretical Framework 2 - Video Games As Fiction Rules and Media

      Theoretical Framework 2. Video Games As Fiction, Rules & Media

      In my last article, I examined the basis for video game theory as it has sprung from narratology and ludology. Narratology is the basis for understanding video games as fiction, whereas ludology is the basis for viewing video games as rules. The dichotomy becomes important later when I examine theories for understanding sound in games.…

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      Theoretical Framework part 1 narratology vs ludology. Featured Image.

      Theoretical Framework Part 1: Narratology & Ludology

      This is part IX of my article series on video game sound. If you haven’t already, I recommend you start with Part I: Video Game Audio 101. Fiction or Interface. An Introduction. Up until now, I’ve focused on the history of video game technology and sound. Now, I’ll focus on creating a theoretical framework and terminology…

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      Video Game Audio 108 - Rise of 16-bit machines in the 1990s

      Video Game Audio 108. Rise of 16-bit machines in the 1990s

      As I wrote in my last article, the Commodore 64 home computer, and the Nintendo NES/Famicon home gaming console have become massive hits worldwide. The C64 had sold over 12.5 million units. The Nintendo NES sold over 60 million units worldwide. This meant that the market for video games had matured and became big business…

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      Video Game Audio 107 - Home Computers of the 1980s. Featured Image.

      Video Game Audio 107. Home Computers of the 1980s

      As I wrote in my last article, the 1980s saw the rise of home computers – aka Personal Computers (PC) – simultaneously with the rise of the popular 8-bit home consoles like the Nintendo NES/Famicon. The consoles were only meant for gaming and were never utilized for daily work routines. If you wanted to do…

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      Video Game Audio 106 - The Rise of 8-Bit Nintendo NES. Featured Image.

      Video Game Audio 106. The Rise of 8-Bit Nintendo NES.

      The 1980s and 1990s saw the rise of 8-bit and 16-bit home computers and game consoles. Examples of popular 8-bit machines include the Commodore 64 (1982) home computer, the Nintendo NES (1985) home console, and – later – the Nintendo Game Boy (1989) handheld game console. Popular 16-bit machines include the Commodore Amiga 500 (1985)…

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